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WMMA5: Developer's Journal

am Fr Dez 29, 2017 2:07 pm
The developer's journal is a popular feature that we've done for the past handful of games. The way it works is that every weekday there will be a new post that will reveal some of the new additions and changes that will appear in WMMA5.

The journal will run for one month and one week, from the 23rd October to the 24th November.

Due to time and space constraints, not every new feature will be revealed or discussed during this journal. However, there is a button on the title screen of WMMA5 that opens a window that lists everything (along with a short description), so you will have the opportunity to review all the changes prior to the game going on sale.

#1 Fight Engine Modifier
#2 Organic Biographies
#3 WMMA4 to WMMA5 Converter
#4 Player's Handbook
#5 Using 'To Be Announced'
#6 Home Regions
#7 Visible Rankings
#8 Turn Off Auto Fill
#9 Name And Picture Narratives
#10 Retirement Upgrade
#11 Editable Injuries
#12 Quick Picture Changes
#13 Quick Bio / Profile Edit
#14 Company Hall Of Fame
#15 One Night Tournaments
#16 Grand Prix Settings
#17 / #18 Suspension & Recuperation Time Options
#19 Improved Fight Engine
#20 Enhanced Multi Advance
#21 Multi Advance Stopping
#22 Quick Move Fight
#23 Free Agent Rankings
#24 - 27 Character, Company, Team, and Broadcaster Quick Jumps
#28 - 30 Character, Company, and Team 'Swipe Style' Navigation
#31 Covering Up
#32 Longer Combinations
#33 Standing Stoppages
#34 Estimated Value
#35 Contract Offer Memory
#36 Employment History
#37 Post Fight Interviews
#38 Coming Out Of Retirement
#39 Talking Out Of Retirement
#40 Enhanced Striking
#41 Improved Call Outs
#42 Booking Adviser
#43 Screen Position
#44 Submission Specialists
#45 Grappling Avoidance
#46 Circling Out
#47 Single Strikes
#48 Cling On And Hope
#49 Strike Attempt Chance
#50 Combatative AI
#51 Olympics
#52 World Championships
#53 Broken Ribs
#54 Facial Bruising
#55 More Takedown Styles
#56 - 64 Reality TV Stuff
#65 - 66 Weight Fail Mail And Auto-Jump
#67 Alternate Loading Screens
#68 - 72 Child Company Stuff
#73 Zombie Attribute
#74 Punches In Bunches Attribute
#75 Dynamic Attacker Attribute
#76 Submission Specialist Attribute Change
#77 Fighter Heat
#78 Potential Hirings
#79 Drug Testing Agencies
#80 Team Stay Length
#81 Morale
#82 Performance Bonuses
#83 Scouting Upgrade
#84 Scout From Profile
#85 Scouting Costs
#86 Small Local Show Criteria
#87 Showcase Local Shows
#88 Local Show Options
#89 Local Show Popularity
#90 Blacklist
#91 Smart-Frequency Local Shows
#92 Moving For Work
#93 Adjusted Weight Cutting
#94 Weight Data Check
#95 Target Weights
#96 Mass Edit Auto Weights
#97 Generated Weight Settings
#98 Weight Cutting Levels
#99 Average Fight Time
#100 Tagging Fighters
#101 Better PPV Draws
#102 Better Popularity Gains
#103 Web Search
#104 Fence Sweeps
#105 Hype
#106 Interface Size
#107 Customisable Information Bar
#108 Company Popularity Change Arrows
#109 Fighter Popularity Change Arrows
#110 Next Fight vs Last Fight
#111 Custom Mail Settings
#112 Improved Pay Scaling
#113 Own Network And Children
#114 Smaller Shows
#115 More Awareness
#116 Renaming Past Events
#117 Alumni
#118 Extra Punches
#119 Held Submissions
#120 Suspensions
#121 Corporate Investments
#122 Talk To Fighter
#123 Setting Examples
#124 National Heroes
#125 Fighting Suspensions
#126 Catching Kicks
#127 Weight In Display
#128 Free Picture Criteria
#129 Inducement Timings
#130 Inducements And Personalities
#131 Personas
#132 Game Changers
#133 Hiring Restriction Change
#134 Forced Rankings
#135 Quick Accept
#136 Quick Accept All
#137 Mindset Changes
#138 Side Control Ground And Pound
#139 More Cuts
#140 Smarter AI Hiring
#141 Scandals
#142 Extra Submissions
#143 Extra Strike Methods
#144 Absence List
#145 Teams And Relationships
#146 Likely Usage
#147 Fight Rating Display
#148 Quick Returns
#149 Personality And Persona
#150 Extended Financial History
#151 Quick Hire
#152 Short Notice Search
#153 Silver Tongue
#154 Broadcaster Changes
#155 More Random Incidents
#156 Decider Rounds
#157 Attribute Suggestions
#158 Historic Pro Records
#159 Historic Rankings
#160 Replacement Offers
#161 Company Credibility
#162 Company Stability
#163 Feints
#164 Contract Overview
#165 Game World Changes
#166 Spoiler Injuries
#167 Weight Class Movement
#168 Auto Renewal Enhancement
#169 Decision Scores
#170 Match Making Enhanced Sorting
#171 Time Management
#172 Automatic Signing
#173 Special Striking Text
#174 MDB File
#175 Mass Editing




WMMA 5 kommt ja im Januar raus und wir haben ganz vergessen etwas zu quatschen darüber! Das komplette Journal könnt ihr euch hier durchlesen!
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Re: WMMA5: Developer's Journal

am Fr Dez 29, 2017 2:09 pm
Dazu gleich mal den nächsten Progress Report:

Adam schrieb:I decided to do an extra progress report pre-Christmas as some people had been asking for one.

The Game

The final interface pieces were added today, so the game is now finished from a visual stand point. There's a couple of pieces that are probably going to be tweaked, but this is always a big milestone in the development.

In terms of the game itself, testing has continued to go really well. Some extra features have been added or tweaked based on tester feedback, but for the most part it appears to be super stable and very easy to use.

The Database

The database has now been fully updated, which was a truly marathon task. I'm really pleased with it, and it's a lot more solid than WMMA4's version. I have 100+ new characters still to add, and that'll be addressed over the Christmas and New Year period.

What Now?

As well as the above, I'll be doing some final deep testing to try and iron out any bugs that have managed to slip through the cracks. If all goes to plan, this will be happening in the first week of January. Assuming nothing major gets found, I'd expect to be announcing the release date after that.


I hope everyone has a happy and healthy festive period.

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